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1. WTA: 2x Core X-Type Large Armor Reparier - in Sell Orders [original thread]
600 Mil, know it's not your starting bid, but I'm poor, all I have :( If that' not enough consider this bump. I think you killed me once in Curse, if that helps :)
- by BareFoot Zero - at 2007.07.30 21:51:00
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2. [AUCTION] Huge mission loot stash, tons of named items + more - in Sell Orders [original thread]
You can put cans full of items into an auction, so just get a few of those freighter cans and put it all in. Will save you an hour of clicking every single item in each contract as well.
- by BareFoot Zero - at 2007.05.22 00:25:00
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3. Rokh, Abaddon, Maelstrom BPC Auction 2 Runs Each - in Sell Orders [original thread]
You are correct, sorry King Fury your bid doesn't count. For the rest, I am putting up contracts right now. Thanks everyone! More BPC's tommorrow!
- by BareFoot Zero - at 2006.11.30 22:22:00
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4. Rokh, Abaddon, Maelstrom BPC Auction 2 Runs Each - in Sell Orders [original thread]
One Hour Left, High Bidders: 1. EndersGame 50 Mil 2. EndersGame 50 Mil 3. a1lugsy 25 Mil 4. a1lugsy 25 Mil 5. Rivoc Derubazi 20 Mil 6. Verizana 20 Mil
- by BareFoot Zero - at 2006.11.30 21:01:00
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5. Harbinger, Drake and Hurricane BPC Auction 2 Runs Each! - in Sell Orders [original thread]
Auction has less than 15 minutes. Anything not bid on will be put on public contract in Rens for 10 Million. Thanks!
- by BareFoot Zero - at 2006.11.30 20:48:00
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6. Harbinger, Drake and Hurricane BPC Auction 2 Runs Each! - in Sell Orders [original thread]
Prints are still cooking, mmmm I can smell the sweet woopass from here :)
- by BareFoot Zero - at 2006.11.30 12:56:00
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7. Rokh, Abaddon, Maelstrom BPC Auction 2 Runs Each - in Sell Orders [original thread]
Count Vladimir, you must have missed it, there is already a 31 million isk bid on #1.
- by BareFoot Zero - at 2006.11.30 04:16:00
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8. Harbinger, Drake and Hurricane BPC Auction 2 Runs Each! - in Sell Orders [original thread]
Prints will not be out of the lab until auctions end. Lots: 1. Harbinger 1 Run BPC 2. Harbinger 1 Run BPC 3. Drake 1 Run BPC 4. Drake 1 Run BPC 5. Hurricane 1 Run BPC 6. Hurricane 1 Run BPC Minimum Bid per run: 10 Million Minimum Increase: 1 Mil...
- by BareFoot Zero - at 2006.11.30 03:02:00
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9. Rokh, Abaddon, Maelstrom BPC Auction 2 Runs Each - in Sell Orders [original thread]
I will have 2 runs each of Rokh, Abaddon and Maelstrom around 22:00 Eve Time tomorrow, Thursday November 30. Lots: 1. Rokh 1 run bpc 2. Rokh 1 run bpc 3. Abaddon 1 run bpc 4. Abaddon 1 run bpc 5. Maelstrom 1 run bpc 6. Malestrom 1 run bpc Start...
- by BareFoot Zero - at 2006.11.29 22:45:00
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10. Minmattar Scientist/Miner - in Sell Orders [original thread]
Edited by: BareFoot Zero on 15/09/2006 17:10:38 Read my post here: Eve-online.com post Originally by: Captain Merkin not a bump but curious as I have feeling my price estimates are too high.. am open to negotiation
- by BareFoot Zero - at 2006.09.15 17:10:00
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11. 44+ Mil SP Industry Char - in Sell Orders [original thread]
Bandit, just imagine for a moment that you were bidding on this auction. This character will probably sell for 8-12 billion isk. Would you keep 8-12 billion isk in your wallet for a week, just in case you were to happen to win? Not many people wou...
- by BareFoot Zero - at 2006.09.12 17:55:00
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12. [WTS] Set of over 950 High ME Max Run Tech 1 BPC's - in Sell Orders [original thread]
Edited by: BareFoot Zero on 10/09/2006 02:22:27 N/M
- by BareFoot Zero - at 2006.09.10 02:22:00
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13. 5.8 mil SP minmatar assault ship pilot - in Sell Orders [original thread]
Edited by: BareFoot Zero on 13/08/2006 17:05:52 Edited by: BareFoot Zero on 13/08/2006 17:04:55 This character is up for auction Great learning skill, 3 +3 implants, ~15 days from minmatar interceptors, 0.0 sec status 400 mil starting bi...
- by BareFoot Zero - at 2006.08.13 17:04:00
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14. Tactical Environments - in Player Features and Ideas Discussion [original thread]
Edited by: BareFoot Zero on 10/04/2006 02:53:10 Originally by: Aran Maar Not sure if this thread is still active however, historicly (in the real world if you take my meaning) the powers that be (governments and empires etc) conducted ...
- by BareFoot Zero - at 2006.04.10 02:51:00
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15. Tactical Environments - in Player Features and Ideas Discussion [original thread]
I am sure someone has already thought of this but how about objects or any large astroid or object in general you can hide behind and not be picked up on by sensors. Crafty ambushers could hide behind the absolutly massive boulders of veld out in...
- by BareFoot Zero - at 2006.04.10 02:45:00
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16. Better AutoPitlot AI and more responsice manual control - in Player Features and Ideas Discussion [original thread]
either way the autpilot still needs alot of work and maybe the double click speed should be adjustible.
- by BareFoot Zero - at 2006.04.10 02:41:00
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17. Complete revamp of everything - in Player Features and Ideas Discussion [original thread]
Yeash... I am almost sorry I replied. My mane purpose for replying was to voice my opinion on the constructive points. Realy I dont agree with most of the stuff this guy says. I just think it would be nice if you needed line of site to fire on so...
- by BareFoot Zero - at 2006.04.10 02:39:00
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18. Joysticks - in Player Features and Ideas Discussion [original thread]
As my third time bashing CCP today I am sure you could consider it a rant. But allowing direct control of a ship CCP would argue would give to much control to bots and thereby aid cheaters. Besides there dumb view of only caring about cheaters wh...
- by BareFoot Zero - at 2006.04.09 22:36:00
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19. Complete revamp of everything - in Player Features and Ideas Discussion [original thread]
As a long time Independce War fan and BS in Physics I have to agree to a large extent that this game could use heavy dose of newtonian physics (relativistic physics would be cool but to much to ask for any would probably freek out the main streem ...
- by BareFoot Zero - at 2006.04.09 22:27:00
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20. Better AutoPitlot AI and more responsice manual control - in Player Features and Ideas Discussion [original thread]
Wouldnt it be nice if when you hit autopilot your ship would do anything besides running into stuff and getting stuck. (Independence War II had a realy good example of a good autopilot that can warp without running into things.) It would also be n...
- by BareFoot Zero - at 2006.04.09 22:06:00
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